About / 01—02

Two of us.
No filler.

Poison House is Brandon Christensen and Grant Jones. Between us: motion design and UX, strategy and creative direction, and the stubborn belief that the best work comes from people who actually work together.

The honest pitch.

Why
Poison House?

Because you already have enough people making things look nice. Poison House is for the work that has to do something: give a brand a point of view, and make it hard to forget.

  1. You get the makers.

    No account layer, no relay race, no last-minute hand-off. The two people you brief are the two people who make the work.

  2. Strategy before style.

    We start with the audience and the problem, then make the thing that answers it — not the thing that would look best in a portfolio.

  3. Nothing gets lost in a hand-off.

    The idea, the making and the checking all live in the same two heads. Being small is the whole point.

  4. Tested, not just tasteful.

    We’d rather prove a thing works than argue that it looks right. Strong work gets tested, learned from, and made better the next time.

Brandon Christensen

01

Brandon Christensen

Motion Design Director

I create standout, high-performing motion design, UX design, and more.

There’s nothing better at work than collaborating with creative people to solve problems. Literal magic can be made and I am a willing participant whenever I can be.

02

Grant Jones

Strategy & Creative Direction

What I care about most is how creative gets better: understanding the audience, getting the strategy right, making strong work, testing it, and learning from the results. That’s also how I lead.

I’ve mentored designers into bigger roles, including one who’s now an Art Director running a motion offering, and I helped build a client onboarding system that cut onboarding time from two weeks to one.

How we think.

Audience first.

Understanding the audience and getting the strategy right comes before the work does.

Test and learn.

Strong work gets tested. We learn from the results and make the next one sharper.

Made together.

Nothing better at work than collaborating with creative people to solve problems.

Two people. One standard.

Start something.